BlockPos
Represents a block in the world.
new BlockPos(double x, double y, double z)
new BlockPos(double x, double y, double z)Floors the coordinates and creates a new BlockPos object.
getX(): int
getX(): intReturns the x position of the block.
getY(): int
getY(): intReturns the y position of the block.
getZ(): int
getZ(): intReturns the z position of the block.
up(): BlockPos
up(): BlockPosReturns a new BlockPos object representing the position directly above the current block.
down(): BlockPos
down(): BlockPosReturns a new BlockPos object representing the position directly below the current block.
north(): BlockPos
north(): BlockPosReturns a new BlockPos object representing the position to the north of the current block.
south(): BlockPos
south(): BlockPosReturns a new BlockPos object representing the position to the south of the current block.
east(): BlockPos
east(): BlockPosReturns a new BlockPos object representing the position to the east of the current block.
west(): BlockPos
west(): BlockPosReturns a new BlockPos object representing the position to the west of the current block.
isReplaceable(): boolean
isReplaceable(): booleanDetermines if the block at the current position is replaceable in the world context.
isSolid(): boolean
isSolid(): booleanChecks if the block at the current position is a full block, indicating solidity.
isAir(): boolean
isAir(): booleanChecks if the block at the current position is an air block.
getBlockId(): int
getBlockId(): intReturns the unique block ID of the block at the current position.
getHardness(): float
getHardness(): floatRetrieves the hardness value of the block at the current position, reflecting how long it takes to break
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