RotationModule
Extends the Module Object
Last updated
Extends the Module Object
Last updated
This Object extends Module, this means you can use all the functions the Module
object has.
RotationModule
To create your own HudModule
you can use
Each rotation module has a priority, the modules with the highest priority value will have the option to rotate as first. If it doesn't make use of the priority it will be passed on to the next highest module on the list. A priority value below 0 is totally possible.
FireballJump
25
Scaffold
12
Bridger
10
Clutch
5
BedNuker
2
KillAura
0
For a RotationModule
you can provide a function for doing the rotations here we will explain how this works.
rotate
updateNoRotate
Gets called instead of rotate
whenever another module has priority over your own module.
Gets called whenever the module is enabled and has the rotation priority over all other modules. To rotate the actual player you can use the given . If you do not rotate at all the priority will be passed on the the next module.