breeze
This page will go over the `breeze` namespace
log(String message): void
log(String message): voidLogs a message to the console, with the INFO level
Logs a message and gives it a special color.
postNotification(String title, String message): void
postNotification(String title, String message): voidAdds a notification to the current queue of notifications
getModule(String name): Module
getModule(String name): ModuleGets the module with the matching name from the modules in the client.
Gives you an array containing all the modules in the client.
registerModule(String name, String description, Object obj): Module
registerModule(String name, String description, Object obj): ModuleCreates a new module and returns it's Module Object. for more info on how to create a module please refer to Creating a new Module
registerHud(String name, String description, Object obj): HudModule
registerHud(String name, String description, Object obj): HudModuleCreates a special Module that is meant for making HUD Elements, for more info please refer to Creating your own HudModule
registerRotationModule(String name, String description, int priority, Object obj): RotationModule
registerRotationModule(String name, String description, int priority, Object obj): RotationModuleUsed for creating a RotationModule, this is a special module that can use the rotation manager breeze has for spoofing the players rotation server-side. You can check Creating your own RotationModule for more info!
Sends a packet using the breeze packet manager. If event is false the client will not create a event for this packet and it will immediately be send to the server.
getTarget(): Entity
getTarget(): EntityGives you the current target the client is attacking.
Set the current target for the client, the target will automatically be cleared after a while if you stop attacking it.
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