📃
Scripting
  • Introduction
  • Creating a script
  • Dummy API
  • Namespaces
    • breeze
    • mc
    • inventory
    • mathUtil
    • playerController
    • UIRenderer
    • world
    • render3D
    • gameSettings
  • Objects
    • Breeze
      • Settings
        • BooleanSetting
        • IntSetting
        • DoubleSetting
        • ModeSetting
        • ColorSetting
        • MinMaxSetting
        • StringSetting
        • KeyBindSetting
        • PositionSetting
      • Animation
      • Module
        • HudModule
        • RotationModule
    • Minecraft
      • Packets
        • ClientPacket
          • C00PacketKeepAlive
          • C01PacketChatMessage
          • C02PacketUseEntity
          • C03PacketPlayer
            • C04PacketPlayerPosition
            • C05PacketPlayerLook
            • C06PacketPlayerPosLook
          • C07PacketPlayerDigging
          • C08PacketBlockPlacement
          • C09PacketHeldItemChange
          • C0APacketAnimation
          • C0BPacketEntityAction
          • C0CPacketInput
          • C0DPacketCloseWindow
          • C0EPacketClickWindow
          • C0FPacketConfirmTransaction
          • C17PacketCustomPayload
        • ServerPacket
          • S00PacketKeepAlive
          • S01PacketJoinGame
          • S02PacketChat
          • S03PacketTimeUpdate
          • S04PacketEntityEquipment
          • S05PacketSpawnPosition
          • S06PacketUpdateHealth
          • S07PacketRespawn
          • S08PacketPlayerPosLook
          • S09PacketHeldItemChange
          • S0CPacketSpawnPlayer
          • S0DPacketCollectItem
          • S0EPacketSpawnObject
          • S0FPacketSpawnMob
          • S12PacketEntityVelocity
          • S13PacketDestroyEntities
          • S14PacketEntity
            • S15PacketEntityRelMove
            • S16PacketEntityLook
            • S17PacketEntityLookMove
          • S18PacketEntityTeleport
          • S19PacketEntityHeadLook
          • S19PacketEntityStatus
          • S27PacketExplosion
          • S2APacketParticles
          • S2CPacketSpawnGlobalEntity
          • S2DPacketOpenWindow
          • S2EPacketCloseWindow
          • S2FPacketSetSlot
          • S3FPacketCustomPayload
      • Util
        • Vec3
        • AxisAlingenedBB
        • RaytraceResult
        • ItemStack
        • BlockPos
      • Entity
        • LivingEntity
          • EntityPlayerSP
    • Util
      • Timer
      • KeyBind
      • Color
      • Rotation
  • Events
    • Packet send event
    • Packet receive event
    • Pre motion event
    • Motion event
    • Post motion event
    • Input event
    • Render2D event
    • Render3D event
    • Tick event
    • Render Entity event
    • World change event
    • Join server event
  • Examples
    • AntiAim
    • CPS Counter
    • Chat Spammer
    • Blink
    • Auto Sprint
  • EnumFacing
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On this page
  • log(String message): void
  • log(String message, Color color): void
  • postNotification(String title, String message): void
  • getModule(String name): Module
  • getModules(): Module[]
  • registerModule(String name, String description, Object obj): Module
  • registerHud(String name, String description, Object obj): HudModule
  • registerRotationModule(String name, String description, int priority, Object obj): RotationModule
  • sendPacket(Packet packet, boolean event): void
  • getTarget(): Entity
  • setTarget(Entity target): void
  1. Namespaces

breeze

This page will go over the `breeze` namespace

Last updated 11 months ago

log(String message): void

Logs a message to the console, with the INFO level

log(String message, color): void

Logs a message and gives it a special color.

postNotification(String title, String message): void

Adds a notification to the current queue of notifications

getModule(String name):

Gets the module with the matching name from the modules in the client.

getModules(): []

Gives you an array containing all the modules in the client.

registerModule(String name, String description, Object obj):

Creates a new module and returns it's Module Object. for more info on how to create a module please refer to

registerHud(String name, String description, Object obj):

Sends a packet using the breeze packet manager. If event is false the client will not create a event for this packet and it will immediately be send to the server.

Gives you the current target the client is attacking.

Set the current target for the client, the target will automatically be cleared after a while if you stop attacking it.

Almost all modules in breeze set the current target, for example: KillAura, AutoRod, BowAim and many more!

Creates a special Module that is meant for making HUD Elements, for more info please refer to

registerRotationModule(String name, String description, int priority, Object obj):

Used for creating a RotationModule, this is a special module that can use the rotation manager breeze has for spoofing the players rotation server-side. You can check for more info!

sendPacket( packet, boolean event): void

getTarget():

setTarget( target): void

RotationModule
Packet
Entity
Entity
Color
Module
Module
Module
HudModule
Creating your own RotationModule
Creating a new Module
Creating your own HudModule