breeze
This page will go over the `breeze` namespace
Last updated
This page will go over the `breeze` namespace
Last updated
log(String message): void
Logs a message to the console, with the INFO
level
Logs a message and gives it a special color.
postNotification(String title, String message): void
Adds a notification to the current queue of notifications
getModule(String name):
Module
Gets the module with the matching name from the modules in the client.
Gives you an array containing all the modules in the client.
registerModule(String name, String description, Object obj):
Module
Creates a new module and returns it's Module
Object. for more info on how to create a module please refer to
registerHud(String name, String description, Object obj):
HudModule
registerRotationModule(String name, String description, int priority, Object obj):
RotationModule
Sends a packet using the breeze packet manager. If event
is false the client will not create a event for this packet and it will immediately be send to the server.
getTarget():
Entity
Gives you the current target the client is attacking.
Set the current target for the client, the target will automatically be cleared after a while if you stop attacking it.
Almost all modules in breeze set the current target, for example: KillAura, AutoRod, BowAim and many more!
Creates a special Module that is meant for making HUD Elements, for more info please refer to
Used for creating a RotationModule
, this is a special module that can use the rotation manager breeze has for spoofing the players rotation server-side. You can check for more info!