S3FPacketCustomPayload

getChannelName(): String

Returns the channel name associated with the packet. This is a string value representing the specific channel through which the packet is being sent or received. Channel names are used to identify different types of custom data or interactions within the game.

getBufferData(): byte[]

Retrieves the buffer data contained in the packet. This method returns a byte array, which represents the raw data being transmitted in the packet. The contents and format of this data depend on the specific use case and channel of the packet.

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