📃
Scripting
  • Introduction
  • Creating a script
  • Dummy API
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    • breeze
    • mc
    • inventory
    • mathUtil
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      • Module
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    • Minecraft
      • Packets
        • ClientPacket
          • C00PacketKeepAlive
          • C01PacketChatMessage
          • C02PacketUseEntity
          • C03PacketPlayer
            • C04PacketPlayerPosition
            • C05PacketPlayerLook
            • C06PacketPlayerPosLook
          • C07PacketPlayerDigging
          • C08PacketBlockPlacement
          • C09PacketHeldItemChange
          • C0APacketAnimation
          • C0BPacketEntityAction
          • C0CPacketInput
          • C0DPacketCloseWindow
          • C0EPacketClickWindow
          • C0FPacketConfirmTransaction
          • C17PacketCustomPayload
        • ServerPacket
          • S00PacketKeepAlive
          • S01PacketJoinGame
          • S02PacketChat
          • S03PacketTimeUpdate
          • S04PacketEntityEquipment
          • S05PacketSpawnPosition
          • S06PacketUpdateHealth
          • S07PacketRespawn
          • S08PacketPlayerPosLook
          • S09PacketHeldItemChange
          • S0CPacketSpawnPlayer
          • S0DPacketCollectItem
          • S0EPacketSpawnObject
          • S0FPacketSpawnMob
          • S12PacketEntityVelocity
          • S13PacketDestroyEntities
          • S14PacketEntity
            • S15PacketEntityRelMove
            • S16PacketEntityLook
            • S17PacketEntityLookMove
          • S18PacketEntityTeleport
          • S19PacketEntityHeadLook
          • S19PacketEntityStatus
          • S27PacketExplosion
          • S2APacketParticles
          • S2CPacketSpawnGlobalEntity
          • S2DPacketOpenWindow
          • S2EPacketCloseWindow
          • S2FPacketSetSlot
          • S3FPacketCustomPayload
      • Util
        • Vec3
        • AxisAlingenedBB
        • RaytraceResult
        • ItemStack
        • BlockPos
      • Entity
        • LivingEntity
          • EntityPlayerSP
    • Util
      • Timer
      • KeyBind
      • Color
      • Rotation
  • Events
    • Packet send event
    • Packet receive event
    • Pre motion event
    • Motion event
    • Post motion event
    • Input event
    • Render2D event
    • Render3D event
    • Tick event
    • Render Entity event
    • World change event
    • Join server event
  • Examples
    • AntiAim
    • CPS Counter
    • Chat Spammer
    • Blink
    • Auto Sprint
  • EnumFacing
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  • new C0FPacketConfirmTransaction(int windowId, short actionNumber, boolean accepted)
  • getWindowId(): int
  • getUid(): int
  • isAccepted(): boolean
  • setWindowId(int windowId): void
  • setUid(int uid): void
  • setAccepted(boolean accepted): void
  1. Objects
  2. Minecraft
  3. Packets
  4. ClientPacket

C0FPacketConfirmTransaction

new C0FPacketConfirmTransaction(int windowId, short actionNumber, boolean accepted)

Constructs a new C0FPacketConfirmTransaction object with specified windowId, actionNumber, and accepted status. windowId is the identifier for the transaction window, actionNumber is a short value representing the action number, and accepted is a boolean indicating whether the transaction is accepted or not.

getWindowId(): int

Returns the window ID associated with this transaction. The window ID is an integer value identifying the inventory window in which the transaction occurred.

getUid(): int

Retrieves the unique transaction identifier (UID). This UID is used to track and confirm inventory transactions.

isAccepted(): boolean

Whether the transaction was accepted by the server.

setWindowId(int windowId): void

setUid(int uid): void

setAccepted(boolean accepted): void

Last updated 9 months ago