S12PacketEntityVelocity
getEntityID(): int
getEntityID(): intReturns the entity ID of the entity whose velocity is being updated. This is an integer value uniquely identifying the entity in the game world.
getMotionX(): float
getMotionX(): floatRetrieves the X-axis motion (velocity) of the entity. This is an float value representing the entity's horizontal movement speed along the X-axis.
getMotionY(): float
getMotionY(): floatRetrieves the Y-axis motion (velocity) of the entity. This is an float value representing the entity's vertical movement speed along the Y-axis.
getMotionZ(): float
getMotionZ(): floatRetrieves the Z-axis motion (velocity) of the entity. This is an float value representing the entity's horizontal movement speed along the Z-axis.
setMotionX(float motionX): void
setMotionX(float motionX): voidsetMotionY(float motionY): void
setMotionY(float motionY): voidsetMotionZ(float motionZ): void
setMotionZ(float motionZ): voidLast updated