LivingEntity
This page will document the LivingEntity object
isAnimal(): boolean
isAnimal(): booleanisPassive(): boolean
isPassive(): booleanisHostile(): boolean
isHostile(): booleanisNeutral(): boolean
isNeutral(): booleanisPlayer(): boolean
isPlayer(): booleanisLocalPlayer(): boolean
isLocalPlayer(): booleangetLastZ(): double
getLastZ(): doublegetHealth(): float
getHealth(): floatgetMaxHealth(): float
getMaxHealth(): floatgetHurtTime(): int
getHurtTime(): intgetMaxHurtTime(): int
getMaxHurtTime(): intisDead(): boolean
isDead(): booleanLast updated