Render Entity event
renderEntity
renderModel(): void
renderModel(): voidgetEntity(): Entity
getEntity(): EntitygetLimbSwing(): float
getLimbSwing(): floatgetLimbSwingAmount(): float
getLimbSwingAmount(): floatgetNetHeadYaw(): float
getNetHeadYaw(): floatgetHeadPitch(): float
getHeadPitch(): floatgetScale(): float
getScale(): floatLast updated