world
This page will go over the `world` namespace
Gets an array of loaded entities in the current world
Gets an array of loaded living entities (i.e. pig, player, cow) in the current world
Gets an array of loaded players in the current world
getEntityByID(int id): Entity
getEntityByID(int id): EntityChecks the world for a entity with the matching id. If one is found this function will return a Entity object, if no matching Entity is found this will return null.
raytraceBlocks(Vec3 from, Vec3 to, boolean stopOnLiquid, boolean ignoreBlocksWithoutBoundingBox, boolean returnLastUncollidableBlock): RaytraceResult
raytraceBlocks(Vec3 from, Vec3 to, boolean stopOnLiquid, boolean ignoreBlocksWithoutBoundingBox, boolean returnLastUncollidableBlock): RaytraceResultRaytrace in between the from and to vectors and will return the result as RaytraceResult.
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