world
This page will go over the `world` namespace
getEntityByID(int id): Entity
getEntityByID(int id): EntityraytraceBlocks(Vec3 from, Vec3 to, boolean stopOnLiquid, boolean ignoreBlocksWithoutBoundingBox, boolean returnLastUncollidableBlock): RaytraceResult
raytraceBlocks(Vec3 from, Vec3 to, boolean stopOnLiquid, boolean ignoreBlocksWithoutBoundingBox, boolean returnLastUncollidableBlock): RaytraceResultLast updated