📃
Scripting
  • Introduction
  • Creating a script
  • Dummy API
  • Namespaces
    • breeze
    • mc
    • inventory
    • mathUtil
    • playerController
    • UIRenderer
    • world
    • render3D
    • gameSettings
  • Objects
    • Breeze
      • Settings
        • BooleanSetting
        • IntSetting
        • DoubleSetting
        • ModeSetting
        • ColorSetting
        • MinMaxSetting
        • StringSetting
        • KeyBindSetting
        • PositionSetting
      • Animation
      • Module
        • HudModule
        • RotationModule
    • Minecraft
      • Packets
        • ClientPacket
          • C00PacketKeepAlive
          • C01PacketChatMessage
          • C02PacketUseEntity
          • C03PacketPlayer
            • C04PacketPlayerPosition
            • C05PacketPlayerLook
            • C06PacketPlayerPosLook
          • C07PacketPlayerDigging
          • C08PacketBlockPlacement
          • C09PacketHeldItemChange
          • C0APacketAnimation
          • C0BPacketEntityAction
          • C0CPacketInput
          • C0DPacketCloseWindow
          • C0EPacketClickWindow
          • C0FPacketConfirmTransaction
          • C17PacketCustomPayload
        • ServerPacket
          • S00PacketKeepAlive
          • S01PacketJoinGame
          • S02PacketChat
          • S03PacketTimeUpdate
          • S04PacketEntityEquipment
          • S05PacketSpawnPosition
          • S06PacketUpdateHealth
          • S07PacketRespawn
          • S08PacketPlayerPosLook
          • S09PacketHeldItemChange
          • S0CPacketSpawnPlayer
          • S0DPacketCollectItem
          • S0EPacketSpawnObject
          • S0FPacketSpawnMob
          • S12PacketEntityVelocity
          • S13PacketDestroyEntities
          • S14PacketEntity
            • S15PacketEntityRelMove
            • S16PacketEntityLook
            • S17PacketEntityLookMove
          • S18PacketEntityTeleport
          • S19PacketEntityHeadLook
          • S19PacketEntityStatus
          • S27PacketExplosion
          • S2APacketParticles
          • S2CPacketSpawnGlobalEntity
          • S2DPacketOpenWindow
          • S2EPacketCloseWindow
          • S2FPacketSetSlot
          • S3FPacketCustomPayload
      • Util
        • Vec3
        • AxisAlingenedBB
        • RaytraceResult
        • ItemStack
        • BlockPos
      • Entity
        • LivingEntity
          • EntityPlayerSP
    • Util
      • Timer
      • KeyBind
      • Color
      • Rotation
  • Events
    • Packet send event
    • Packet receive event
    • Pre motion event
    • Motion event
    • Post motion event
    • Input event
    • Render2D event
    • Render3D event
    • Tick event
    • Render Entity event
    • World change event
    • Join server event
  • Examples
    • AntiAim
    • CPS Counter
    • Chat Spammer
    • Blink
    • Auto Sprint
  • EnumFacing
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On this page
  • new BooleanSetting(String name, String description, boolean default)
  • getValue(): boolean
  • setValue(boolean value): void
  • getName(): String
  • getDescription(): String
  • setHidden(boolean hidden): void
  • isHidden(boolean hidden): void
  1. Objects
  2. Breeze
  3. Settings

BooleanSetting

A setting with a boolean as value

Last updated 11 months ago

new BooleanSetting(String name, String description, boolean default)

creates a new BooleanSetting please check for how to correctly use this.

getValue(): boolean

Returns the current value of the setting.

setValue(boolean value): void

Sets the value of the setting.

getName(): String

Gives the name of the setting.

getDescription(): String

Returns the description of the setting.

setHidden(boolean hidden): void

Allows you to hide a setting from the menu.

setHidden() only works on settings that have been initiated by scripts in the first place!

isHidden(boolean hidden): void

Allows you to hide a setting from the menu.

Registering a new setting