C0CPacketInput
new C0CPacketInput(float strafe, float forward, boolean jumping, boolean sneaking)
new C0CPacketInput(float strafe, float forward, boolean jumping, boolean sneaking)
Constructs a new C0CPacketInput
object with specified strafe speed, forward speed, and player states for jumping and sneaking. strafe
and forward
are float values representing the player's movement speeds in respective directions, while jumping
and sneaking
are boolean values indicating whether the player is jumping or sneaking.
getStrafe(): float
getStrafe(): float
Returns the strafe speed of the player. This is a float value representing the speed at which the player is strafing.
getForward(): float
getForward(): float
Returns the forward speed of the player. This is a float value representing the speed at which the player is moving forward.
isJumping(): boolean
isJumping(): boolean
Determines whether the player is currently jumping. Returns true if the player is in the act of jumping, false otherwise.
isSneaking(): boolean
isSneaking(): boolean
Determines whether the player is currently sneaking. Returns true if the player is in the act of sneaking, false otherwise.
setStrafe(float strafe): void
setStrafe(float strafe): void
setForward(float forward): void
setForward(float forward): void
setJumping(boolean jumping): void
setJumping(boolean jumping): void
setSneaking(boolean sneaking): void
setSneaking(boolean sneaking): void
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