C03PacketPlayer
new C03PacketPlayer(boolean onGround)
new C03PacketPlayer(boolean onGround)getPositionX(): double
getPositionX(): doublegetPositionY(): double
getPositionY(): doublegetPositionZ(): double
getPositionZ(): doublegetYaw(): double
getYaw(): doublegetPitch(): double
getPitch(): doubleisOnGround(): boolean
isOnGround(): booleanisMoving(): boolean
isMoving(): booleangetRotating(): boolean
getRotating(): booleansetOnGround(boolean onGround): void
setOnGround(boolean onGround): voidsetPosition(double x, double y, double z): void
setPosition(double x, double y, double z): voidsetRotation(float yaw, float pitch): void
setRotation(float yaw, float pitch): voidLast updated