Rotation Manager

The rotationManager namespace lets your script control the player's look direction (yaw/pitch).


Setup

Set your priority during initialization. Higher numbers run first.

rotationManager.setPriority(10);

Registering Callbacks

onRotate

This is your main rotation callback β€” called every tick when your script has priority. Call rotationManager.rotate() inside here.

rotationManager.onRotate(() => {
    rotationManager.rotate(targetYaw, targetPitch, 8.0);
});

onUpdateNoRotate

Called every tick when another module has taken priority over yours. Use this to keep internal state updated even when you're not rotating.

rotationManager.onUpdateNoRotate(() => {
    // another module is rotating β€” idle tick
});

Rotating

Smoothly steps toward the target yaw/pitch by at most speed degrees per tick. Returns true when the target has been reached.

Reading the Current Spoofed Angles

You can read back the current spoofed rotation at any time β€” useful for calculating aim vectors or checking if you're on target.

Priority List

These are the default priorities for each module in breeze. Highest priority gets to rotate first.

Module
Priority

SelfTrap

45

BedNuker

40

AntiFireball

35

Scaffold

30

Clutch

25

MLG

20

KnockBackManipulator

15

SilentAim

10

AutoRod

5

KillAura

0

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