C03PacketPlayer

A packet sent by the client to update the player's position and/or rotation.

Extends

Extended by

Constructors

Constructor

new C03PacketPlayer(onGround): C03PacketPlayer

Creates a new C03PacketPlayer

Parameters

onGround

boolean

onGround - Whether the player is on ground

Returns

C03PacketPlayer

Overrides

Packet.constructor

Methods

getPacketID()

getPacketID(): string

Get the ID of the packet.

Returns

string

The ID of the packet.

Inherited from

Packet.getPacketID


getPitch()

getPitch(): number

Gets the pitch rotation

Returns

number

The pitch rotation


getPositionX()

getPositionX(): number

Gets the X position

Returns

number

The X position


getPositionY()

getPositionY(): number

Gets the Y position

Returns

number

The Y position


getPositionZ()

getPositionZ(): number

Gets the Z position

Returns

number

The Z position


getRotating()

getRotating(): boolean

Checks if the player is rotating

Returns

boolean

True if the player is rotating


getYaw()

getYaw(): number

Gets the yaw rotation

Returns

number

The yaw rotation


isMoving()

isMoving(): boolean

Checks if the player is moving

Returns

boolean

True if the player is moving


isOnGround()

isOnGround(): boolean

Checks if the player is on ground

Returns

boolean

True if the player is on ground


setOnGround()

setOnGround(onGround): void

Sets if the player is on ground

Parameters

onGround

boolean

onGround - True to set the player on ground

Returns

void


setPosition()

setPosition(x, y, z): void

Sets the player position

Parameters

x

number

x - The X position

y

number

y - The Y position

z

number

z - The Z position

Returns

void


setRotations()

setRotations(yaw, pitch): void

Sets the player rotation

Parameters

yaw

number

yaw - The yaw rotation

pitch

number

pitch - The pitch rotation

Returns

void

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