World
getEntities()
getEntities():
Entity[]
Gets all entities in the world.
Returns
Entity[]
getPlayers()
getPlayers():
EntityPlayer[]
Gets all players in the world.
Returns
rayTraceBlocks()
rayTraceBlocks(
from,to):RaytraceResult
Ray traces through the world from one point to another.
Parameters
from
from - The starting position of the ray.
to
to - The ending position of the ray.
Returns
The result of the ray trace, or null if no intersection was found.
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