World

getEntities()

getEntities(): Entity[]

Gets all entities in the world.

Returns

Entity[]


getPlayers()

getPlayers(): EntityPlayer[]

Gets all players in the world.

Returns

EntityPlayer[]


rayTraceBlocks()

rayTraceBlocks(from, to): RaytraceResult

Ray traces through the world from one point to another.

Parameters

from

Vec3

from - The starting position of the ray.

to

Vec3

to - The ending position of the ray.

Returns

RaytraceResult

The result of the ray trace, or null if no intersection was found.

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