MotionEvent
Gets called when the player's motion is updated, you can use this event to override the movement.
Example
script.addListener("MotionEvent", (event) => {
// make the player 50% faster event.x *= 1.5;
event.z *= 1.5;
});Extends
Properties
x
x:
number
The amount to move the player in the x direction.
y
y:
number
The amount to move the player in the y direction.
z
z:
number
The amount to move the player in the z direction.
Methods
cancel()
cancel():
void
Cancels the event.
Returns
void
Inherited from
isCancelled()
isCancelled():
boolean
Returns
boolean
If the event is cancelled or not.
Inherited from
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