MotionEvent

Gets called when the player's motion is updated, you can use this event to override the movement.

Example

script.addListener("MotionEvent", (event) => {
    // make the player 50% faster    event.x *= 1.5;
    event.z *= 1.5;
});

Extends

Properties

x

x: number

The amount to move the player in the x direction.


y

y: number

The amount to move the player in the y direction.


z

z: number

The amount to move the player in the z direction.

Methods

cancel()

cancel(): void

Cancels the event.

Returns

void

Inherited from

CancellableEvent.cancel


isCancelled()

isCancelled(): boolean

Returns

boolean

If the event is cancelled or not.

Inherited from

CancellableEvent.isCancelled

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