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description: This page will document the LivingEntity object
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# LivingEntity



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A living entity is any entity which has health etc. Examples include pigs, sheep and zombies.
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`LivingEntity` objects inherit methods from [`Entity`]()
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###

### `isAnimal(): boolean`

Returns whether this entity is an animal



### `isPassive(): boolean`

Returns whether this entity is passive. Checks for whether this entity has a target, e.g. an angry wolf.



### `isHostile(): boolean`

Returns whether this entity is hostile



### `isNeutral(): boolean`

Returns whether this entity is neutral



### `isPlayer(): boolean`

Returns whether this entity is a player



### `isLocalPlayer(): boolean`

Returns whether this entity is the local player



### `getLastZ(): double`

Returns the Z position of the entity in the last tick



### `getHealth(): float`

Returns this entity's health



### `getMaxHealth(): float`

Returns the maximum health of this entity



### `getHurtTime(): int`

Returns the hurt time of the entity



### `getMaxHurtTime(): int`

Returns the maximum amont of hurt time this entity can have



### `isDead(): boolean`

Returns whether this entity is dead
