# S0EPacketSpawnObject

Represents a packet that is sent when an object/entity is spawned

### Extends

* [`Packet`](https://scripting.breeze.rip/api/net/minecraft/network/packet)

### Methods

#### getEntityID()

> **getEntityID**(): `number`

Gets the ID of the spawned entity

**Returns**

`number`

The entity ID

***

#### getPacketID()

> **getPacketID**(): `string`

Get the ID of the packet.

**Returns**

`string`

The ID of the packet.

**Inherited from**

[`Packet`](https://scripting.breeze.rip/api/net/minecraft/network/packet).[`getPacketID`](https://scripting.breeze.rip/api/net/minecraft/packet#getpacketid)

***

#### getPitch()

> **getPitch**(): `number`

Gets the pitch rotation of the entity

**Returns**

`number`

The pitch angle

***

#### getSpeedX()

> **getSpeedX**(): `number`

Gets the X velocity of the entity

**Returns**

`number`

The X velocity

***

#### getSpeedY()

> **getSpeedY**(): `number`

Gets the Y velocity of the entity

**Returns**

`number`

The Y velocity

***

#### getSpeedZ()

> **getSpeedZ**(): `number`

Gets the Z velocity of the entity

**Returns**

`number`

The Z velocity

***

#### getType()

> **getType**(): `number`

Gets the type ID of the spawned entity

**Returns**

`number`

The entity type ID

***

#### getX()

> **getX**(): `number`

Gets the X position of the entity

**Returns**

`number`

The X coordinate

***

#### getY()

> **getY**(): `number`

Gets the Y position of the entity

**Returns**

`number`

The Y coordinate

***

#### getYaw()

> **getYaw**(): `number`

Gets the yaw rotation of the entity

**Returns**

`number`

The yaw angle

***

#### getZ()

> **getZ**(): `number`

Gets the Z position of the entity

**Returns**

`number`

The Z coordinate

***

#### setSpeedX()

> **setSpeedX**(`var1`): `void`

Sets the X velocity of the entity

**Parameters**

**var1**

`number`

The new X velocity

**Returns**

`void`

***

#### setSpeedY()

> **setSpeedY**(`var1`): `void`

Sets the Y velocity of the entity

**Parameters**

**var1**

`number`

The new Y velocity

**Returns**

`void`

***

#### setSpeedZ()

> **setSpeedZ**(`var1`): `void`

Sets the Z velocity of the entity

**Parameters**

**var1**

`number`

The new Z velocity

**Returns**

`void`

***

#### setX()

> **setX**(`var1`): `void`

Sets the X position of the entity

**Parameters**

**var1**

`number`

The new X coordinate

**Returns**

`void`

***

#### setY()

> **setY**(`var1`): `void`

Sets the Y position of the entity

**Parameters**

**var1**

`number`

The new Y coordinate

**Returns**

`void`

***

#### setZ()

> **setZ**(`var1`): `void`

Sets the Z position of the entity

**Parameters**

**var1**

`number`

The new Z coordinate

**Returns**

`void`
