getEntities(): Entity[]
Entity
Gets all entities in the world.
Entity[]
getPlayers(): EntityPlayer[]
EntityPlayer
Gets all players in the world.
EntityPlayer[]
rayTraceBlocks(from, to): RaytraceResult
from
to
RaytraceResult
Ray traces through the world from one point to another.
Vec3
The starting position of the ray.
The ending position of the ray.
The result of the ray trace, or null if no intersection was found.
Last updated 5 hours ago