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getEntities():
Entity[]
Gets all entities in the world.
Entity[]
getPlayers():
EntityPlayer[]
Gets all players in the world.
rayTraceBlocks(
from,to):RaytraceResult
Ray traces through the world from one point to another.
The starting position of the ray.
The ending position of the ray.
The result of the ray trace, or null if no intersection was found.
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