Last updated
KillAura calls this before attacking, you can use this to script a custom autoblock.
attack:
boolean
If the KillAura will attack this tick, can also be set to true if you want to force an attack.
Remarks
The attack will only happen if hitVec is not null.
readonlyhitVec:Vec3
The position vector for where we hit the enemy.
swing:
boolean
Determines if the swing animation will occur this tick, can be set to modify swing behavior.
Last updated